2021 was another “interesting” year. We hope that things worked out OK for you. We’ve stayed nice and busy doing the things we love to do. So lots more C++ on various platforms for various clients.
For us, and a few of our clients, 2021 was the year that NUMA really started to be a thing. Mostly, up until now, we’ve been able to ignore NUMA hardware. Most clients scale out across cheap hardware and we’re used to dealing with that.
2020 was probably a challenging year for everyone. We were especially lucky in that all of our loved ones managed to stay safe and healthy and our working style was easy to adjust to fit with the various challenges of the year. We hope that things worked out OK for you too.
We ended up having a fairly good year. The games companies using The Server Framework were busy and had lots of work to send our way.
Wow. Things are going from strength to strength here at JetByte. As ever we have lots of games companies using The Server Framework and they tend to push us more than our finance clients ever did. Our secretive Online Gaming Company now has more than 400 million players per month on their cloud hosted server system and we’re still developing the native C++ side of this for them. It’s matured into a stable and flexible system and they just keep on pushing it in new directions.
The Linux port of The Server Framework is going really well and we now have investigated both libuv and epoll back ends. There’s still a lot of work to do before this will be something that we’re releasing generally but the client’s that are working with us on this are really excited by how well it’s going.
The massively modernised, and far in the future 7.0 release of The Server Framework will include the Linux changes and our 6.
We’re going to be really busy for the rest of the year as we’ve just won a large contract with our Industrial Control Client in Germany. We’ll be working on the systems that we’ve worked on for them before, adding new functionality and integrating The Server Framework into some applications that we haven’t worked on before.
The Linux port of The Server Framework is going really well and we now have a server and client system running on Linux using our custom reliable UDP network layer.
We’re currently working on a proof of concept Linux port of one of our more complex server systems for a client. This is interesting stuff and surprisingly easy. Most of our framework code ported pretty quickly and now runs nicely on a test Ubuntu 16.04 box as well as on Windows. We’re using CLion and CMake on Linux and this has provided a surprisingly familiar environment to work in. It’s very early days but things look good and I expect we’ll eventually do this work again properly and roll it out as part of The Server Framework.
We’re pleased to be working with Eonic Gaming in the development of the server for their Turf Battles Triumphus 3D MMORPG.
Eonic have selected us to replace their existing networking code with The Server Framework to improve the stability and performance of their server.
We’re pleased to be extending the M2M server that we developed for this client back in February last year.
They’re adding lots of interesting new functionality. Should be fun!
2014 already. Where does the time go?
We’re still very busy with work for our Industrial Control Client but since they needed to get us SC level security clearance for this project if we told you any more we’d have to kill you…
Our work for online gaming clients is diversifying a bit as the project we’ve been working on for our secretive Online Gaming Company matures into a solid cloud-based SAS gaming server and we start to work more with the recent influx of Korean games companies that are now using The Server Framework.
We are building a server for a security company who would prefer to remain nameless. The server will manage communication for networks of tens of thousands of smart alarm panels using The Server Framework. In addition to the M2M communication aspect, the server also manages the management control connections that are used to send data to and from the devices.