Things are going from strength to strength here at JetByte. As ever we have lots of games companies using The Server Framework and they tend to push us more than our finance clients ever did. Our secretive Online Gaming Company now has more than 400 million players per month on their cloud hosted server system and we’re still developing the native C++ side of this for them. It’s matured into a stable and flexible system and they just keep on pushing it in new directions. As part of this we’ve been working on the Linux and MacOS ports of The Server Framework and these are now working well and provide our clients with more flexibility. We’re also doing more work for Eonic Games though they have taken over most of the development work on the server that we originally built for them. They have new things coming out soon and we’re helping them get there!
Our Industrial Control Client is still keeping us busy, spelunking around in their legacy code and making things better and more flexible. They’re still very hush, hush, so if we told you any more we’d have to kill you…
The large American postal company that will remain nameless is still running its extended pilot phase. We found a bug (so far just the one). We fixed a bug. We all decided to add a test mode to the system so that they could flush out protocol and connectivity issues with their mail sorting hardware providers. Lots of interesting work here.
This year will bring new releases of The Server Framework, including options for Linux and MacOS. We’re always interested in getting involved in new projects, so do get in touch if you have something that you think we could help with. In the meantime, we’ll be here, doing what we love to do; writing high performance server code in C++!