2021 was another “interesting” year. We hope that things worked out OK for you. We’ve stayed nice and busy doing the things we love to do. So lots more C++ on various platforms for various clients.
For us, and a few of our clients, 2021 was the year that NUMA really started to be a thing. Mostly, up until now, we’ve been able to ignore NUMA hardware. Most clients scale out across cheap hardware and we’re used to dealing with that.
The Linux port of The Server Framework is going really well and we now have investigated both libuv and epoll back ends. There’s still a lot of work to do before this will be something that we’re releasing generally but the client’s that are working with us on this are really excited by how well it’s going.
The massively modernised, and far in the future 7.0 release of The Server Framework will include the Linux changes and our 6.
We’ve been busy with lots of custom development work over the last few months. Working with Eonic Gaming on their server for the Turf Battles Triumphus 3D MMORPG. Working with one of our security company clients on their video streaming server, adding RTP over TCP and HLS streams to the RTP over UDP of the original design. Improving the performance and functionality of the pluggable server that we wrote for one of our other gaming clients as they scale out into the cloud.
We’re pleased to be working with one of our secretive security company clients again to provide a custom video streaming server for them. The server will enable them to record and stream live video from their network of “internet of things” connected devices.
As with all M2M and IoT projects this system needs to be able to scale to many thousands of concurrently connected devices and we’re pleased to be able to use The Server Framework’s new Streaming Media Option pack to be able to provide a complete solution quickly and cost effectively for our client.