Reliable UDP for the Online Gaming industry

We’ve been engaged by an Online Gaming Company that is using The Server Framework to refactor and redesign their reliable UDP implementation, based on ENet, so that it’s more efficient and performs better with the asynchronous design of The Server Framework.

In addition they want us to build them a custom CLR Hosting solution within their server so that their games can be written in managed code but the networking layer can leverage the power of C++ for their reliable UDP layer.