We’re currently working on a proof of concept Linux port of one of our more complex server systems for a client. This is interesting stuff and surprisingly easy. Most of our framework code ported pretty quickly and now runs nicely on a test Ubuntu 16.04 box as well as on Windows. We’re using CLion and CMake on Linux and this has provided a surprisingly familiar environment to work in. It’s very early days but things look good and I expect we’ll eventually do this work again properly and roll it out as part of The Server Framework.
This year is proving to be yet another busy one for us. We’ve continued to work with Eonic Gaming on their servers for the Turf Battles Triumphus 3D MMORPG and we have done quite a bit of work with various clients regarding hardening their TLS servers. The main focus though has been digging into WebRTC data channels.
The WebRTC work is nice, though fairly complex. It’s based on lots of RFCs and the initial learning curve was pretty steep.
We’ve been busy with lots of custom development work over the last few months. Working with Eonic Gaming on their server for the Turf Battles Triumphus 3D MMORPG. Working with one of our security company clients on their video streaming server, adding RTP over TCP and HLS streams to the RTP over UDP of the original design. Improving the performance and functionality of the pluggable server that we wrote for one of our other gaming clients as they scale out into the cloud.
We’re pleased to be working with one of our secretive security company clients again to provide a custom video streaming server for them. The server will enable them to record and stream live video from their network of “internet of things” connected devices.
As with all M2M and IoT projects this system needs to be able to scale to many thousands of concurrently connected devices and we’re pleased to be able to use The Server Framework’s new Streaming Media Option pack to be able to provide a complete solution quickly and cost effectively for our client.
We’re pleased to be working with Eonic Gaming in the development of the server for their Turf Battles Triumphus 3D MMORPG.
Eonic have selected us to replace their existing networking code with The Server Framework to improve the stability and performance of their server.
We’re pleased to be working with VEXIS Systems Inc. again to extend the high performance pluggable server platform that we built for them back in 2008 using The Server Framework. Later, we extended the server to support the hosting of managed plugins with our CLR Hosting Option Pack and some custom development.
This time around we’re adding more new functionality to make it easier for them to integrate with external systems.
We’re pleased to be extending the M2M server that we developed for this client back in February last year.
They’re adding lots of interesting new functionality. Should be fun!
2014 already. Where does the time go?
We’re still very busy with work for our Industrial Control Client but since they needed to get us SC level security clearance for this project if we told you any more we’d have to kill you…
Our work for online gaming clients is diversifying a bit as the project we’ve been working on for our secretive Online Gaming Company matures into a solid cloud-based SAS gaming server and we start to work more with the recent influx of Korean games companies that are now using The Server Framework.
We are building a server for a security company who would prefer to remain nameless. The server will manage communication for networks of tens of thousands of smart alarm panels using The Server Framework. In addition to the M2M communication aspect, the server also manages the management control connections that are used to send data to and from the devices.
Once again the new year has started with us very busy with work for our Industrial Control Client but since they needed to get us SC level security clearance for this project if we told you any more we’d have to kill you…
We’re also looking forward to doing lots more work with our secretive Online Gaming Company. Their cloud-based SAS gaming server is doing well for them and their clients and we’re continuing to be closely involved with the ongoing development.